120 lines
3.9 KiB
C++
120 lines
3.9 KiB
C++
//-*****************************************************************************
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//
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// Copyright (c) 2009-2011,
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// Sony Pictures Imageworks, Inc. and
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// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Sony Pictures Imageworks, nor
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// Industrial Light & Magic nor the names of their contributors may be used
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// to endorse or promote products derived from this software without specific
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// prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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//-*****************************************************************************
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#include "AlembicNode.h"
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#include "AbcImport.h"
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#include "AlembicImportFileTranslator.h"
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#include "Export.h"
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#include <maya/MGlobal.h>
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#include <maya/MFnPlugin.h>
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#include <maya/MObject.h>
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#include <maya/MGlobal.h>
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// Interesting trivia: 0x2697 is the unicode character for Alembic
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const MTypeId AlembicNode::mMayaNodeId(0x00082697);
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ALEMBIC_MAYA_PLUGIN_EXPORT MStatus initializePlugin(MObject obj)
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{
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const char * pluginVersion = "1.0";
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MFnPlugin plugin(obj, "Alembic", pluginVersion, "Any");
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MStatus status;
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status = plugin.registerCommand("AbcImport",
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AbcImport::creator,
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AbcImport::createSyntax);
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if (!status)
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{
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status.perror("registerCommand");
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}
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status = plugin.registerNode("AlembicNode",
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AlembicNode::mMayaNodeId,
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&AlembicNode::creator,
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&AlembicNode::initialize);
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if (!status)
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{
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status.perror("registerNode");
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}
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status = plugin.registerFileTranslator("Alembic",
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NULL,
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AlembicImportFileTranslator::creator,
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NULL,
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NULL,
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true);
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if (!status)
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{
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status.perror("registerFileTranslator");
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}
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MString info = "AbcImport v";
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info += pluginVersion;
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info += " using ";
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info += Alembic::AbcCoreAbstract::GetLibraryVersion().c_str();
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MGlobal::displayInfo(info);
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return status;
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}
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ALEMBIC_MAYA_PLUGIN_EXPORT MStatus uninitializePlugin(MObject obj)
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{
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MFnPlugin plugin(obj);
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MStatus status;
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status = plugin.deregisterFileTranslator("Alembic");
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if (!status)
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{
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status.perror("deregisterFileTranslator");
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}
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status = plugin.deregisterNode(AlembicNode::mMayaNodeId);
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if (!status)
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{
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status.perror("deregisterNode");
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}
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status = plugin.deregisterCommand("AbcImport");
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if (!status)
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{
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status.perror("deregisterCommand");
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}
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return status;
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}
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