464 lines
16 KiB
Python
464 lines
16 KiB
Python
##-*****************************************************************************
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##
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## Copyright (c) 2009-2011,
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## Sony Pictures Imageworks, Inc. and
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## Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
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##
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## All rights reserved.
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##
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## Redistribution and use in source and binary forms, with or without
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## modification, are permitted provided that the following conditions are
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## met:
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## * Redistributions of source code must retain the above copyright
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## notice, this list of conditions and the following disclaimer.
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## * Redistributions in binary form must reproduce the above
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## copyright notice, this list of conditions and the following disclaimer
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## in the documentation and/or other materials provided with the
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## distribution.
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## * Neither the name of Sony Pictures Imageworks, nor
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## Industrial Light & Magic nor the names of their contributors may be used
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## to endorse or promote products derived from this software without specific
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## prior written permission.
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##
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## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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##
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##-*****************************************************************************
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from maya import cmds as MayaCmds
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import maya.OpenMaya as OpenMaya
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import os
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import unittest
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import util
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class AnimMeshTest(unittest.TestCase):
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def setUp(self):
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MayaCmds.file(new=True, force=True)
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self.__files = []
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self.__abcStitcherExe = os.environ['AbcStitcher'] + ' '
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def tearDown(self):
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for f in self.__files :
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os.remove(f)
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def testAnimPolyReadWrite(self):
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numFaces = 6
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numVertices = 8
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numFaceConnects = 24
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vtx_1 = OpenMaya.MFloatPoint(-0.5, -0.5, -0.5)
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vtx_2 = OpenMaya.MFloatPoint( 0.5, -0.5, -0.5)
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vtx_3 = OpenMaya.MFloatPoint( 0.5, -0.5, 0.5)
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vtx_4 = OpenMaya.MFloatPoint(-0.5, -0.5, 0.5)
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vtx_5 = OpenMaya.MFloatPoint(-0.5, 0.5, -0.5)
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vtx_6 = OpenMaya.MFloatPoint(-0.5, 0.5, 0.5)
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vtx_7 = OpenMaya.MFloatPoint( 0.5, 0.5, 0.5)
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vtx_8 = OpenMaya.MFloatPoint( 0.5, 0.5, -0.5)
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points = OpenMaya.MFloatPointArray()
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points.setLength(8)
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points.set(vtx_1, 0)
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points.set(vtx_2, 1)
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points.set(vtx_3, 2)
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points.set(vtx_4, 3)
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points.set(vtx_5, 4)
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points.set(vtx_6, 5)
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points.set(vtx_7, 6)
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points.set(vtx_8, 7)
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faceConnects = OpenMaya.MIntArray()
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faceConnects.setLength(numFaceConnects)
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faceConnects.set(0, 0)
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faceConnects.set(1, 1)
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faceConnects.set(2, 2)
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faceConnects.set(3, 3)
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faceConnects.set(4, 4)
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faceConnects.set(5, 5)
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faceConnects.set(6, 6)
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faceConnects.set(7, 7)
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faceConnects.set(3, 8)
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faceConnects.set(2, 9)
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faceConnects.set(6, 10)
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faceConnects.set(5, 11)
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faceConnects.set(0, 12)
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faceConnects.set(3, 13)
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faceConnects.set(5, 14)
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faceConnects.set(4, 15)
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faceConnects.set(0, 16)
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faceConnects.set(4, 17)
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faceConnects.set(7, 18)
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faceConnects.set(1, 19)
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faceConnects.set(1, 20)
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faceConnects.set(7, 21)
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faceConnects.set(6, 22)
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faceConnects.set(2, 23)
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faceCounts = OpenMaya.MIntArray()
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faceCounts.setLength(6)
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faceCounts.set(4, 0)
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faceCounts.set(4, 1)
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faceCounts.set(4, 2)
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faceCounts.set(4, 3)
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faceCounts.set(4, 4)
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faceCounts.set(4, 5)
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transFn = OpenMaya.MFnTransform()
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parent = transFn.create()
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transFn.setName('poly')
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meshFn = OpenMaya.MFnMesh()
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meshFn.create(numVertices, numFaces, points, faceCounts, faceConnects,
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parent)
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meshFn.setName("polyShape");
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MayaCmds.currentTime(1, update=True)
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MayaCmds.setKeyframe('polyShape.vtx[0:7]')
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MayaCmds.currentTime(24, update=True)
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MayaCmds.setKeyframe('polyShape.vtx[0:7]')
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MayaCmds.currentTime(12, update=True)
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vtx_11 = OpenMaya.MFloatPoint(-1, -1, -1)
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vtx_22 = OpenMaya.MFloatPoint( 1, -1, -1)
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vtx_33 = OpenMaya.MFloatPoint( 1, -1, 1)
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vtx_44 = OpenMaya.MFloatPoint(-1, -1, 1)
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vtx_55 = OpenMaya.MFloatPoint(-1, 1, -1)
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vtx_66 = OpenMaya.MFloatPoint(-1, 1, 1)
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vtx_77 = OpenMaya.MFloatPoint( 1, 1, 1)
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vtx_88 = OpenMaya.MFloatPoint( 1, 1, -1)
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points.set(vtx_11, 0)
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points.set(vtx_22, 1)
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points.set(vtx_33, 2)
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points.set(vtx_44, 3)
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points.set(vtx_55, 4)
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points.set(vtx_66, 5)
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points.set(vtx_77, 6)
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points.set(vtx_88, 7)
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meshFn.setPoints(points)
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MayaCmds.setKeyframe('polyShape.vtx[0:7]')
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self.__files.append(util.expandFileName('animPoly.abc'))
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self.__files.append(util.expandFileName('animPoly01_14.abc'))
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MayaCmds.AbcExport(j='-fr 1 14 -root poly -file ' + self.__files[-1])
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self.__files.append(util.expandFileName('animPoly15_24.abc'))
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MayaCmds.AbcExport(j='-fr 15 24 -root poly -file ' + self.__files[-1])
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# use AbcStitcher to combine two files into one
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os.system(self.__abcStitcherExe + ' '.join(self.__files[-3:]))
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# reading test
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MayaCmds.AbcImport(self.__files[-3], mode='open')
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MayaCmds.currentTime(1, update=True)
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sList = OpenMaya.MSelectionList();
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sList.add('polyShape');
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meshObj = OpenMaya.MObject();
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sList.getDependNode(0, meshObj);
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meshFn = OpenMaya.MFnMesh(meshObj)
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# check the point list
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meshPoints = OpenMaya.MFloatPointArray()
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meshFn.getPoints(meshPoints)
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self.failUnlessEqual(vtx_1, meshPoints[0])
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self.failUnlessEqual(vtx_2, meshPoints[1])
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self.failUnlessEqual(vtx_3, meshPoints[2])
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self.failUnlessEqual(vtx_4, meshPoints[3])
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self.failUnlessEqual(vtx_5, meshPoints[4])
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self.failUnlessEqual(vtx_6, meshPoints[5])
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self.failUnlessEqual(vtx_7, meshPoints[6])
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self.failUnlessEqual(vtx_8, meshPoints[7])
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# check the polygonvertices list
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vertexList = OpenMaya.MIntArray()
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faceConnects = OpenMaya.MIntArray()
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faceConnects.setLength(4)
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faceConnects.set(0, 0)
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faceConnects.set(1, 1)
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faceConnects.set(2, 2)
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faceConnects.set(3, 3)
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meshFn.getPolygonVertices(0, vertexList)
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self.failUnlessEqual(faceConnects, vertexList)
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faceConnects.set(4, 0)
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faceConnects.set(5, 1)
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faceConnects.set(6, 2)
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faceConnects.set(7, 3)
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meshFn.getPolygonVertices(1, vertexList)
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self.failUnlessEqual(faceConnects, vertexList)
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faceConnects.set(3, 0)
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faceConnects.set(2, 1)
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faceConnects.set(6, 2)
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faceConnects.set(5, 3)
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meshFn.getPolygonVertices(2, vertexList)
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self.failUnlessEqual(faceConnects, vertexList)
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faceConnects.set(0, 0)
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faceConnects.set(3, 1)
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faceConnects.set(5, 2)
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faceConnects.set(4, 3)
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meshFn.getPolygonVertices(3, vertexList)
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self.failUnlessEqual(faceConnects, vertexList)
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faceConnects.set(0, 0)
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faceConnects.set(4, 1)
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faceConnects.set(7, 2)
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faceConnects.set(1, 3)
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meshFn.getPolygonVertices(4, vertexList)
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self.failUnlessEqual(faceConnects, vertexList)
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faceConnects.set(1, 0)
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faceConnects.set(7, 1)
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faceConnects.set(6, 2)
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faceConnects.set(2, 3)
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meshFn.getPolygonVertices(5, vertexList)
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self.failUnlessEqual(faceConnects, vertexList)
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MayaCmds.currentTime(12, update=True)
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meshPoints = OpenMaya.MFloatPointArray()
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meshFn.getPoints(meshPoints)
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self.failUnlessEqual(vtx_11, meshPoints[0])
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self.failUnlessEqual(vtx_22, meshPoints[1])
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self.failUnlessEqual(vtx_33, meshPoints[2])
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self.failUnlessEqual(vtx_44, meshPoints[3])
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self.failUnlessEqual(vtx_55, meshPoints[4])
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self.failUnlessEqual(vtx_66, meshPoints[5])
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self.failUnlessEqual(vtx_77, meshPoints[6])
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self.failUnlessEqual(vtx_88, meshPoints[7])
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MayaCmds.currentTime(24, update=True)
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meshPoints = OpenMaya.MFloatPointArray()
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meshFn.getPoints(meshPoints)
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self.failUnlessEqual(vtx_1, meshPoints[0])
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self.failUnlessEqual(vtx_2, meshPoints[1])
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self.failUnlessEqual(vtx_3, meshPoints[2])
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self.failUnlessEqual(vtx_4, meshPoints[3])
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self.failUnlessEqual(vtx_5, meshPoints[4])
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self.failUnlessEqual(vtx_6, meshPoints[5])
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self.failUnlessEqual(vtx_7, meshPoints[6])
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self.failUnlessEqual(vtx_8, meshPoints[7])
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def testAnimSubDReadWrite(self):
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numFaces = 6
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numVertices = 8
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numFaceConnects = 24
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vtx_1 = OpenMaya.MFloatPoint(-0.5, -0.5, -0.5)
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vtx_2 = OpenMaya.MFloatPoint( 0.5, -0.5, -0.5)
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vtx_3 = OpenMaya.MFloatPoint( 0.5, -0.5, 0.5)
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vtx_4 = OpenMaya.MFloatPoint(-0.5, -0.5, 0.5)
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vtx_5 = OpenMaya.MFloatPoint(-0.5, 0.5, -0.5)
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vtx_6 = OpenMaya.MFloatPoint(-0.5, 0.5, 0.5)
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vtx_7 = OpenMaya.MFloatPoint( 0.5, 0.5, 0.5)
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vtx_8 = OpenMaya.MFloatPoint( 0.5, 0.5, -0.5)
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points = OpenMaya.MFloatPointArray()
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points.setLength(8)
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points.set(vtx_1, 0)
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points.set(vtx_2, 1)
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points.set(vtx_3, 2)
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points.set(vtx_4, 3)
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points.set(vtx_5, 4)
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points.set(vtx_6, 5)
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points.set(vtx_7, 6)
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points.set(vtx_8, 7)
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faceConnects = OpenMaya.MIntArray()
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faceConnects.setLength(numFaceConnects)
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faceConnects.set(0, 0)
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faceConnects.set(1, 1)
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faceConnects.set(2, 2)
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faceConnects.set(3, 3)
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faceConnects.set(4, 4)
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faceConnects.set(5, 5)
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faceConnects.set(6, 6)
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faceConnects.set(7, 7)
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faceConnects.set(3, 8)
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faceConnects.set(2, 9)
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faceConnects.set(6, 10)
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faceConnects.set(5, 11)
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faceConnects.set(0, 12)
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faceConnects.set(3, 13)
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faceConnects.set(5, 14)
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faceConnects.set(4, 15)
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faceConnects.set(0, 16)
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faceConnects.set(4, 17)
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faceConnects.set(7, 18)
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faceConnects.set(1, 19)
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faceConnects.set(1, 20)
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faceConnects.set(7, 21)
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faceConnects.set(6, 22)
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faceConnects.set(2, 23)
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faceCounts = OpenMaya.MIntArray()
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faceCounts.setLength(6)
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faceCounts.set(4, 0)
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faceCounts.set(4, 1)
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faceCounts.set(4, 2)
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faceCounts.set(4, 3)
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faceCounts.set(4, 4)
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faceCounts.set(4, 5)
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transFn = OpenMaya.MFnTransform()
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parent = transFn.create()
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transFn.setName('subD')
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meshFn = OpenMaya.MFnMesh()
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meshFn.create(numVertices, numFaces, points, faceCounts, faceConnects,
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parent)
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meshFn.setName("subDShape");
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MayaCmds.currentTime(1, update=True)
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MayaCmds.setKeyframe('subDShape.vtx[0:7]')
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MayaCmds.currentTime(24, update=True)
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MayaCmds.setKeyframe('subDShape.vtx[0:7]')
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MayaCmds.currentTime(12, update=True)
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vtx_11 = OpenMaya.MFloatPoint(-1, -1, -1)
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vtx_22 = OpenMaya.MFloatPoint( 1, -1, -1)
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vtx_33 = OpenMaya.MFloatPoint( 1, -1, 1)
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vtx_44 = OpenMaya.MFloatPoint(-1, -1, 1)
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vtx_55 = OpenMaya.MFloatPoint(-1, 1, -1)
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vtx_66 = OpenMaya.MFloatPoint(-1, 1, 1)
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vtx_77 = OpenMaya.MFloatPoint( 1, 1, 1)
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vtx_88 = OpenMaya.MFloatPoint( 1, 1, -1)
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points.set(vtx_11, 0)
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points.set(vtx_22, 1)
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points.set(vtx_33, 2)
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points.set(vtx_44, 3)
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points.set(vtx_55, 4)
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points.set(vtx_66, 5)
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points.set(vtx_77, 6)
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points.set(vtx_88, 7)
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meshFn.setPoints(points)
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MayaCmds.setKeyframe('subDShape.vtx[0:7]')
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# mark the mesh as a subD
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MayaCmds.select('subDShape')
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MayaCmds.addAttr(attributeType='bool', defaultValue=1, keyable=True,
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longName='SubDivisionMesh')
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self.__files.append(util.expandFileName('animSubD.abc'))
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self.__files.append(util.expandFileName('animSubD01_14.abc'))
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MayaCmds.AbcExport(j='-fr 1 14 -root subD -file ' + self.__files[-1])
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self.__files.append(util.expandFileName('animSubD15_24.abc'))
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MayaCmds.AbcExport(j='-fr 15 24 -root subD -file ' + self.__files[-1])
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# use AbcStitcher to combine two files into one
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os.system(self.__abcStitcherExe + ' '.join(self.__files[-3:]))
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# reading test
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MayaCmds.AbcImport(self.__files[-3], mode='open')
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MayaCmds.currentTime(1, update=True)
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sList = OpenMaya.MSelectionList()
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sList.add('subDShape')
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meshObj = OpenMaya.MObject()
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sList.getDependNode(0, meshObj)
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meshFn = OpenMaya.MFnMesh(meshObj)
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# check the point list
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meshPoints = OpenMaya.MFloatPointArray()
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meshFn.getPoints(meshPoints)
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self.failUnlessEqual(vtx_1, meshPoints[0])
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self.failUnlessEqual(vtx_2, meshPoints[1])
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self.failUnlessEqual(vtx_3, meshPoints[2])
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self.failUnlessEqual(vtx_4, meshPoints[3])
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self.failUnlessEqual(vtx_5, meshPoints[4])
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self.failUnlessEqual(vtx_6, meshPoints[5])
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self.failUnlessEqual(vtx_7, meshPoints[6])
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self.failUnlessEqual(vtx_8, meshPoints[7])
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# check the polygonvertices list
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vertexList = OpenMaya.MIntArray()
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faceConnects = OpenMaya.MIntArray()
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faceConnects.setLength(4)
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faceConnects.set(0, 0)
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faceConnects.set(1, 1)
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faceConnects.set(2, 2)
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faceConnects.set(3, 3)
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meshFn.getPolygonVertices(0, vertexList)
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self.failUnlessEqual(faceConnects, vertexList)
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faceConnects.set(4, 0)
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faceConnects.set(5, 1)
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faceConnects.set(6, 2)
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faceConnects.set(7, 3)
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meshFn.getPolygonVertices(1, vertexList)
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self.failUnlessEqual(faceConnects, vertexList)
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faceConnects.set(3, 0)
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faceConnects.set(2, 1)
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faceConnects.set(6, 2)
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faceConnects.set(5, 3)
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meshFn.getPolygonVertices(2, vertexList)
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self.failUnlessEqual(faceConnects, vertexList)
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faceConnects.set(0, 0)
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faceConnects.set(3, 1)
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faceConnects.set(5, 2)
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faceConnects.set(4, 3)
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meshFn.getPolygonVertices(3, vertexList)
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self.failUnlessEqual(faceConnects, vertexList)
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faceConnects.set(0, 0)
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faceConnects.set(4, 1)
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faceConnects.set(7, 2)
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faceConnects.set(1, 3)
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meshFn.getPolygonVertices(4, vertexList)
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self.failUnlessEqual(faceConnects, vertexList)
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faceConnects.set(1, 0)
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faceConnects.set(7, 1)
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faceConnects.set(6, 2)
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faceConnects.set(2, 3)
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meshFn.getPolygonVertices(5, vertexList)
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self.failUnlessEqual(faceConnects, vertexList)
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MayaCmds.currentTime(12, update=True)
|
|
meshPoints = OpenMaya.MFloatPointArray()
|
|
meshFn.getPoints(meshPoints)
|
|
self.failUnlessEqual(vtx_11, meshPoints[0])
|
|
self.failUnlessEqual(vtx_22, meshPoints[1])
|
|
self.failUnlessEqual(vtx_33, meshPoints[2])
|
|
self.failUnlessEqual(vtx_44, meshPoints[3])
|
|
self.failUnlessEqual(vtx_55, meshPoints[4])
|
|
self.failUnlessEqual(vtx_66, meshPoints[5])
|
|
self.failUnlessEqual(vtx_77, meshPoints[6])
|
|
self.failUnlessEqual(vtx_88, meshPoints[7])
|
|
|
|
MayaCmds.currentTime(24, update=True)
|
|
meshPoints = OpenMaya.MFloatPointArray()
|
|
meshFn.getPoints(meshPoints)
|
|
self.failUnlessEqual(vtx_1, meshPoints[0])
|
|
self.failUnlessEqual(vtx_2, meshPoints[1])
|
|
self.failUnlessEqual(vtx_3, meshPoints[2])
|
|
self.failUnlessEqual(vtx_4, meshPoints[3])
|
|
self.failUnlessEqual(vtx_5, meshPoints[4])
|
|
self.failUnlessEqual(vtx_6, meshPoints[5])
|
|
self.failUnlessEqual(vtx_7, meshPoints[6])
|
|
self.failUnlessEqual(vtx_8, meshPoints[7])
|