Files
UnrealEngine/Engine/Source/ThirdParty/Alembic/alembic-1.8.7/maya/Tests/animMesh_test.py
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

464 lines
16 KiB
Python

##-*****************************************************************************
##
## Copyright (c) 2009-2011,
## Sony Pictures Imageworks, Inc. and
## Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
##
## All rights reserved.
##
## Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions are
## met:
## * Redistributions of source code must retain the above copyright
## notice, this list of conditions and the following disclaimer.
## * Redistributions in binary form must reproduce the above
## copyright notice, this list of conditions and the following disclaimer
## in the documentation and/or other materials provided with the
## distribution.
## * Neither the name of Sony Pictures Imageworks, nor
## Industrial Light & Magic nor the names of their contributors may be used
## to endorse or promote products derived from this software without specific
## prior written permission.
##
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
##
##-*****************************************************************************
from maya import cmds as MayaCmds
import maya.OpenMaya as OpenMaya
import os
import unittest
import util
class AnimMeshTest(unittest.TestCase):
def setUp(self):
MayaCmds.file(new=True, force=True)
self.__files = []
self.__abcStitcherExe = os.environ['AbcStitcher'] + ' '
def tearDown(self):
for f in self.__files :
os.remove(f)
def testAnimPolyReadWrite(self):
numFaces = 6
numVertices = 8
numFaceConnects = 24
vtx_1 = OpenMaya.MFloatPoint(-0.5, -0.5, -0.5)
vtx_2 = OpenMaya.MFloatPoint( 0.5, -0.5, -0.5)
vtx_3 = OpenMaya.MFloatPoint( 0.5, -0.5, 0.5)
vtx_4 = OpenMaya.MFloatPoint(-0.5, -0.5, 0.5)
vtx_5 = OpenMaya.MFloatPoint(-0.5, 0.5, -0.5)
vtx_6 = OpenMaya.MFloatPoint(-0.5, 0.5, 0.5)
vtx_7 = OpenMaya.MFloatPoint( 0.5, 0.5, 0.5)
vtx_8 = OpenMaya.MFloatPoint( 0.5, 0.5, -0.5)
points = OpenMaya.MFloatPointArray()
points.setLength(8)
points.set(vtx_1, 0)
points.set(vtx_2, 1)
points.set(vtx_3, 2)
points.set(vtx_4, 3)
points.set(vtx_5, 4)
points.set(vtx_6, 5)
points.set(vtx_7, 6)
points.set(vtx_8, 7)
faceConnects = OpenMaya.MIntArray()
faceConnects.setLength(numFaceConnects)
faceConnects.set(0, 0)
faceConnects.set(1, 1)
faceConnects.set(2, 2)
faceConnects.set(3, 3)
faceConnects.set(4, 4)
faceConnects.set(5, 5)
faceConnects.set(6, 6)
faceConnects.set(7, 7)
faceConnects.set(3, 8)
faceConnects.set(2, 9)
faceConnects.set(6, 10)
faceConnects.set(5, 11)
faceConnects.set(0, 12)
faceConnects.set(3, 13)
faceConnects.set(5, 14)
faceConnects.set(4, 15)
faceConnects.set(0, 16)
faceConnects.set(4, 17)
faceConnects.set(7, 18)
faceConnects.set(1, 19)
faceConnects.set(1, 20)
faceConnects.set(7, 21)
faceConnects.set(6, 22)
faceConnects.set(2, 23)
faceCounts = OpenMaya.MIntArray()
faceCounts.setLength(6)
faceCounts.set(4, 0)
faceCounts.set(4, 1)
faceCounts.set(4, 2)
faceCounts.set(4, 3)
faceCounts.set(4, 4)
faceCounts.set(4, 5)
transFn = OpenMaya.MFnTransform()
parent = transFn.create()
transFn.setName('poly')
meshFn = OpenMaya.MFnMesh()
meshFn.create(numVertices, numFaces, points, faceCounts, faceConnects,
parent)
meshFn.setName("polyShape");
MayaCmds.currentTime(1, update=True)
MayaCmds.setKeyframe('polyShape.vtx[0:7]')
MayaCmds.currentTime(24, update=True)
MayaCmds.setKeyframe('polyShape.vtx[0:7]')
MayaCmds.currentTime(12, update=True)
vtx_11 = OpenMaya.MFloatPoint(-1, -1, -1)
vtx_22 = OpenMaya.MFloatPoint( 1, -1, -1)
vtx_33 = OpenMaya.MFloatPoint( 1, -1, 1)
vtx_44 = OpenMaya.MFloatPoint(-1, -1, 1)
vtx_55 = OpenMaya.MFloatPoint(-1, 1, -1)
vtx_66 = OpenMaya.MFloatPoint(-1, 1, 1)
vtx_77 = OpenMaya.MFloatPoint( 1, 1, 1)
vtx_88 = OpenMaya.MFloatPoint( 1, 1, -1)
points.set(vtx_11, 0)
points.set(vtx_22, 1)
points.set(vtx_33, 2)
points.set(vtx_44, 3)
points.set(vtx_55, 4)
points.set(vtx_66, 5)
points.set(vtx_77, 6)
points.set(vtx_88, 7)
meshFn.setPoints(points)
MayaCmds.setKeyframe('polyShape.vtx[0:7]')
self.__files.append(util.expandFileName('animPoly.abc'))
self.__files.append(util.expandFileName('animPoly01_14.abc'))
MayaCmds.AbcExport(j='-fr 1 14 -root poly -file ' + self.__files[-1])
self.__files.append(util.expandFileName('animPoly15_24.abc'))
MayaCmds.AbcExport(j='-fr 15 24 -root poly -file ' + self.__files[-1])
# use AbcStitcher to combine two files into one
os.system(self.__abcStitcherExe + ' '.join(self.__files[-3:]))
# reading test
MayaCmds.AbcImport(self.__files[-3], mode='open')
MayaCmds.currentTime(1, update=True)
sList = OpenMaya.MSelectionList();
sList.add('polyShape');
meshObj = OpenMaya.MObject();
sList.getDependNode(0, meshObj);
meshFn = OpenMaya.MFnMesh(meshObj)
# check the point list
meshPoints = OpenMaya.MFloatPointArray()
meshFn.getPoints(meshPoints)
self.failUnlessEqual(vtx_1, meshPoints[0])
self.failUnlessEqual(vtx_2, meshPoints[1])
self.failUnlessEqual(vtx_3, meshPoints[2])
self.failUnlessEqual(vtx_4, meshPoints[3])
self.failUnlessEqual(vtx_5, meshPoints[4])
self.failUnlessEqual(vtx_6, meshPoints[5])
self.failUnlessEqual(vtx_7, meshPoints[6])
self.failUnlessEqual(vtx_8, meshPoints[7])
# check the polygonvertices list
vertexList = OpenMaya.MIntArray()
faceConnects = OpenMaya.MIntArray()
faceConnects.setLength(4)
faceConnects.set(0, 0)
faceConnects.set(1, 1)
faceConnects.set(2, 2)
faceConnects.set(3, 3)
meshFn.getPolygonVertices(0, vertexList)
self.failUnlessEqual(faceConnects, vertexList)
faceConnects.set(4, 0)
faceConnects.set(5, 1)
faceConnects.set(6, 2)
faceConnects.set(7, 3)
meshFn.getPolygonVertices(1, vertexList)
self.failUnlessEqual(faceConnects, vertexList)
faceConnects.set(3, 0)
faceConnects.set(2, 1)
faceConnects.set(6, 2)
faceConnects.set(5, 3)
meshFn.getPolygonVertices(2, vertexList)
self.failUnlessEqual(faceConnects, vertexList)
faceConnects.set(0, 0)
faceConnects.set(3, 1)
faceConnects.set(5, 2)
faceConnects.set(4, 3)
meshFn.getPolygonVertices(3, vertexList)
self.failUnlessEqual(faceConnects, vertexList)
faceConnects.set(0, 0)
faceConnects.set(4, 1)
faceConnects.set(7, 2)
faceConnects.set(1, 3)
meshFn.getPolygonVertices(4, vertexList)
self.failUnlessEqual(faceConnects, vertexList)
faceConnects.set(1, 0)
faceConnects.set(7, 1)
faceConnects.set(6, 2)
faceConnects.set(2, 3)
meshFn.getPolygonVertices(5, vertexList)
self.failUnlessEqual(faceConnects, vertexList)
MayaCmds.currentTime(12, update=True)
meshPoints = OpenMaya.MFloatPointArray()
meshFn.getPoints(meshPoints)
self.failUnlessEqual(vtx_11, meshPoints[0])
self.failUnlessEqual(vtx_22, meshPoints[1])
self.failUnlessEqual(vtx_33, meshPoints[2])
self.failUnlessEqual(vtx_44, meshPoints[3])
self.failUnlessEqual(vtx_55, meshPoints[4])
self.failUnlessEqual(vtx_66, meshPoints[5])
self.failUnlessEqual(vtx_77, meshPoints[6])
self.failUnlessEqual(vtx_88, meshPoints[7])
MayaCmds.currentTime(24, update=True)
meshPoints = OpenMaya.MFloatPointArray()
meshFn.getPoints(meshPoints)
self.failUnlessEqual(vtx_1, meshPoints[0])
self.failUnlessEqual(vtx_2, meshPoints[1])
self.failUnlessEqual(vtx_3, meshPoints[2])
self.failUnlessEqual(vtx_4, meshPoints[3])
self.failUnlessEqual(vtx_5, meshPoints[4])
self.failUnlessEqual(vtx_6, meshPoints[5])
self.failUnlessEqual(vtx_7, meshPoints[6])
self.failUnlessEqual(vtx_8, meshPoints[7])
def testAnimSubDReadWrite(self):
numFaces = 6
numVertices = 8
numFaceConnects = 24
vtx_1 = OpenMaya.MFloatPoint(-0.5, -0.5, -0.5)
vtx_2 = OpenMaya.MFloatPoint( 0.5, -0.5, -0.5)
vtx_3 = OpenMaya.MFloatPoint( 0.5, -0.5, 0.5)
vtx_4 = OpenMaya.MFloatPoint(-0.5, -0.5, 0.5)
vtx_5 = OpenMaya.MFloatPoint(-0.5, 0.5, -0.5)
vtx_6 = OpenMaya.MFloatPoint(-0.5, 0.5, 0.5)
vtx_7 = OpenMaya.MFloatPoint( 0.5, 0.5, 0.5)
vtx_8 = OpenMaya.MFloatPoint( 0.5, 0.5, -0.5)
points = OpenMaya.MFloatPointArray()
points.setLength(8)
points.set(vtx_1, 0)
points.set(vtx_2, 1)
points.set(vtx_3, 2)
points.set(vtx_4, 3)
points.set(vtx_5, 4)
points.set(vtx_6, 5)
points.set(vtx_7, 6)
points.set(vtx_8, 7)
faceConnects = OpenMaya.MIntArray()
faceConnects.setLength(numFaceConnects)
faceConnects.set(0, 0)
faceConnects.set(1, 1)
faceConnects.set(2, 2)
faceConnects.set(3, 3)
faceConnects.set(4, 4)
faceConnects.set(5, 5)
faceConnects.set(6, 6)
faceConnects.set(7, 7)
faceConnects.set(3, 8)
faceConnects.set(2, 9)
faceConnects.set(6, 10)
faceConnects.set(5, 11)
faceConnects.set(0, 12)
faceConnects.set(3, 13)
faceConnects.set(5, 14)
faceConnects.set(4, 15)
faceConnects.set(0, 16)
faceConnects.set(4, 17)
faceConnects.set(7, 18)
faceConnects.set(1, 19)
faceConnects.set(1, 20)
faceConnects.set(7, 21)
faceConnects.set(6, 22)
faceConnects.set(2, 23)
faceCounts = OpenMaya.MIntArray()
faceCounts.setLength(6)
faceCounts.set(4, 0)
faceCounts.set(4, 1)
faceCounts.set(4, 2)
faceCounts.set(4, 3)
faceCounts.set(4, 4)
faceCounts.set(4, 5)
transFn = OpenMaya.MFnTransform()
parent = transFn.create()
transFn.setName('subD')
meshFn = OpenMaya.MFnMesh()
meshFn.create(numVertices, numFaces, points, faceCounts, faceConnects,
parent)
meshFn.setName("subDShape");
MayaCmds.currentTime(1, update=True)
MayaCmds.setKeyframe('subDShape.vtx[0:7]')
MayaCmds.currentTime(24, update=True)
MayaCmds.setKeyframe('subDShape.vtx[0:7]')
MayaCmds.currentTime(12, update=True)
vtx_11 = OpenMaya.MFloatPoint(-1, -1, -1)
vtx_22 = OpenMaya.MFloatPoint( 1, -1, -1)
vtx_33 = OpenMaya.MFloatPoint( 1, -1, 1)
vtx_44 = OpenMaya.MFloatPoint(-1, -1, 1)
vtx_55 = OpenMaya.MFloatPoint(-1, 1, -1)
vtx_66 = OpenMaya.MFloatPoint(-1, 1, 1)
vtx_77 = OpenMaya.MFloatPoint( 1, 1, 1)
vtx_88 = OpenMaya.MFloatPoint( 1, 1, -1)
points.set(vtx_11, 0)
points.set(vtx_22, 1)
points.set(vtx_33, 2)
points.set(vtx_44, 3)
points.set(vtx_55, 4)
points.set(vtx_66, 5)
points.set(vtx_77, 6)
points.set(vtx_88, 7)
meshFn.setPoints(points)
MayaCmds.setKeyframe('subDShape.vtx[0:7]')
# mark the mesh as a subD
MayaCmds.select('subDShape')
MayaCmds.addAttr(attributeType='bool', defaultValue=1, keyable=True,
longName='SubDivisionMesh')
self.__files.append(util.expandFileName('animSubD.abc'))
self.__files.append(util.expandFileName('animSubD01_14.abc'))
MayaCmds.AbcExport(j='-fr 1 14 -root subD -file ' + self.__files[-1])
self.__files.append(util.expandFileName('animSubD15_24.abc'))
MayaCmds.AbcExport(j='-fr 15 24 -root subD -file ' + self.__files[-1])
# use AbcStitcher to combine two files into one
os.system(self.__abcStitcherExe + ' '.join(self.__files[-3:]))
# reading test
MayaCmds.AbcImport(self.__files[-3], mode='open')
MayaCmds.currentTime(1, update=True)
sList = OpenMaya.MSelectionList()
sList.add('subDShape')
meshObj = OpenMaya.MObject()
sList.getDependNode(0, meshObj)
meshFn = OpenMaya.MFnMesh(meshObj)
# check the point list
meshPoints = OpenMaya.MFloatPointArray()
meshFn.getPoints(meshPoints)
self.failUnlessEqual(vtx_1, meshPoints[0])
self.failUnlessEqual(vtx_2, meshPoints[1])
self.failUnlessEqual(vtx_3, meshPoints[2])
self.failUnlessEqual(vtx_4, meshPoints[3])
self.failUnlessEqual(vtx_5, meshPoints[4])
self.failUnlessEqual(vtx_6, meshPoints[5])
self.failUnlessEqual(vtx_7, meshPoints[6])
self.failUnlessEqual(vtx_8, meshPoints[7])
# check the polygonvertices list
vertexList = OpenMaya.MIntArray()
faceConnects = OpenMaya.MIntArray()
faceConnects.setLength(4)
faceConnects.set(0, 0)
faceConnects.set(1, 1)
faceConnects.set(2, 2)
faceConnects.set(3, 3)
meshFn.getPolygonVertices(0, vertexList)
self.failUnlessEqual(faceConnects, vertexList)
faceConnects.set(4, 0)
faceConnects.set(5, 1)
faceConnects.set(6, 2)
faceConnects.set(7, 3)
meshFn.getPolygonVertices(1, vertexList)
self.failUnlessEqual(faceConnects, vertexList)
faceConnects.set(3, 0)
faceConnects.set(2, 1)
faceConnects.set(6, 2)
faceConnects.set(5, 3)
meshFn.getPolygonVertices(2, vertexList)
self.failUnlessEqual(faceConnects, vertexList)
faceConnects.set(0, 0)
faceConnects.set(3, 1)
faceConnects.set(5, 2)
faceConnects.set(4, 3)
meshFn.getPolygonVertices(3, vertexList)
self.failUnlessEqual(faceConnects, vertexList)
faceConnects.set(0, 0)
faceConnects.set(4, 1)
faceConnects.set(7, 2)
faceConnects.set(1, 3)
meshFn.getPolygonVertices(4, vertexList)
self.failUnlessEqual(faceConnects, vertexList)
faceConnects.set(1, 0)
faceConnects.set(7, 1)
faceConnects.set(6, 2)
faceConnects.set(2, 3)
meshFn.getPolygonVertices(5, vertexList)
self.failUnlessEqual(faceConnects, vertexList)
MayaCmds.currentTime(12, update=True)
meshPoints = OpenMaya.MFloatPointArray()
meshFn.getPoints(meshPoints)
self.failUnlessEqual(vtx_11, meshPoints[0])
self.failUnlessEqual(vtx_22, meshPoints[1])
self.failUnlessEqual(vtx_33, meshPoints[2])
self.failUnlessEqual(vtx_44, meshPoints[3])
self.failUnlessEqual(vtx_55, meshPoints[4])
self.failUnlessEqual(vtx_66, meshPoints[5])
self.failUnlessEqual(vtx_77, meshPoints[6])
self.failUnlessEqual(vtx_88, meshPoints[7])
MayaCmds.currentTime(24, update=True)
meshPoints = OpenMaya.MFloatPointArray()
meshFn.getPoints(meshPoints)
self.failUnlessEqual(vtx_1, meshPoints[0])
self.failUnlessEqual(vtx_2, meshPoints[1])
self.failUnlessEqual(vtx_3, meshPoints[2])
self.failUnlessEqual(vtx_4, meshPoints[3])
self.failUnlessEqual(vtx_5, meshPoints[4])
self.failUnlessEqual(vtx_6, meshPoints[5])
self.failUnlessEqual(vtx_7, meshPoints[6])
self.failUnlessEqual(vtx_8, meshPoints[7])