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UnrealEngine/Engine/Source/ThirdParty/Alembic/alembic-1.8.7/maya/Tests/animProp_test.py
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

216 lines
9.6 KiB
Python

##-*****************************************************************************
##
## Copyright (c) 2009-2011,
## Sony Pictures Imageworks, Inc. and
## Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
##
## All rights reserved.
##
## Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions are
## met:
## * Redistributions of source code must retain the above copyright
## notice, this list of conditions and the following disclaimer.
## * Redistributions in binary form must reproduce the above
## copyright notice, this list of conditions and the following disclaimer
## in the documentation and/or other materials provided with the
## distribution.
## * Neither the name of Sony Pictures Imageworks, nor
## Industrial Light & Magic nor the names of their contributors may be used
## to endorse or promote products derived from this software without specific
## prior written permission.
##
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
##
##-*****************************************************************************
import maya.cmds as MayaCmds
import os
import subprocess
import unittest
import util
class animPropTest(unittest.TestCase):
#-------------------------------------------------------------------------
def setUp(self):
MayaCmds.file(new=True, force=True)
self.__abcStitcher = [os.environ['AbcStitcher']]
self.__files = [util.expandFileName('animProp.abc'),
util.expandFileName('animProp01_14.abc'),
util.expandFileName('animProp15_24.abc')]
#-------------------------------------------------------------------------
def tearDown(self):
for f in self.__files :
os.remove(f)
#-------------------------------------------------------------------------
def setAndKeyProps( self, nodeName ):
MayaCmds.select(nodeName)
MayaCmds.addAttr(longName='SPT_int8', defaultValue=0,
attributeType='byte', keyable=True)
MayaCmds.addAttr(longName='SPT_int16', defaultValue=0,
attributeType='short', keyable=True)
MayaCmds.addAttr(longName='SPT_int32', defaultValue=0,
attributeType='long', keyable=True)
MayaCmds.addAttr(longName='SPT_float', defaultValue=0,
attributeType='float', keyable=True)
MayaCmds.addAttr(longName='SPT_double', defaultValue=0,
attributeType='double', keyable=True)
MayaCmds.setKeyframe(nodeName, value=0, attribute='SPT_int8',
t=[1, 24])
MayaCmds.setKeyframe(nodeName, value=100, attribute='SPT_int16',
t=[1, 24])
MayaCmds.setKeyframe(nodeName, value=1000, attribute='SPT_int32',
t=[1, 24])
MayaCmds.setKeyframe(nodeName, value=0.57777777, attribute='SPT_float',
t=[1, 24])
MayaCmds.setKeyframe(nodeName, value=5.045643545457,
attribute='SPT_double', t=[1, 24])
MayaCmds.setKeyframe(nodeName, value=8, attribute='SPT_int8', t=12)
MayaCmds.setKeyframe(nodeName, value=16, attribute='SPT_int16', t=12)
MayaCmds.setKeyframe(nodeName, value=32, attribute='SPT_int32', t=12)
MayaCmds.setKeyframe(nodeName, value=3.141592654,
attribute='SPT_float', t=12)
MayaCmds.setKeyframe(nodeName, value=3.141592654,
attribute='SPT_double', t=12)
def verifyProps( self, root, nodeName, wfgAndMoblur ):
# write to files
if wfgAndMoblur:
# reset __files so we wont try to tear down files that dont exist
self.__files = [self.__files[0]]
MayaCmds.AbcExport(j='-atp SPT_ -fr 1 24 -wfg -frs -0.25 -frs 0.0 -frs 0.25 -root %s -file %s' % (root, self.__files[0]))
else:
MayaCmds.AbcExport(j='-atp SPT_ -fr 1 14 -root %s -file %s' % (root, self.__files[1]))
MayaCmds.AbcExport(j='-atp SPT_ -fr 15 24 -root %s -file %s' % (root, self.__files[2]))
subprocess.call(self.__abcStitcher + self.__files)
# read file and verify data
MayaCmds.AbcImport(self.__files[0], mode='open')
t = 1 # frame 1
MayaCmds.currentTime(t, update=True)
self.failUnlessEqual(0, MayaCmds.getAttr(nodeName+'.SPT_int8'),
'%s.SPT_int8 != 0 at frame %d' %( nodeName, t))
self.failUnlessEqual(100, MayaCmds.getAttr(nodeName+'.SPT_int16'),
'%s.SPT_int16 != 100 at frame %d' %( nodeName, t))
self.failUnlessEqual(1000, MayaCmds.getAttr(nodeName+'.SPT_int32'),
'%s.SPT_int32 != 1000 at frame %d' %( nodeName, t))
self.failUnlessAlmostEqual(0.57777777,
MayaCmds.getAttr(nodeName+'.SPT_float'), 4,
'%s.SPT_float != 0.57777777 at frame %d' %( nodeName, t))
self.failUnlessAlmostEqual(5.045643545457,
MayaCmds.getAttr(nodeName+'.SPT_double'), 7,
'%s.SPT_double != 5.045643545457 at frame %d' %( nodeName, t))
t = 12 # frame 12
MayaCmds.currentTime(t, update=True)
self.failUnlessEqual(8, MayaCmds.getAttr(nodeName+'.SPT_int8'),
'%s.SPT_int8 != 8 at frame %d' %( nodeName, t))
self.failUnlessEqual(16, MayaCmds.getAttr(nodeName+'.SPT_int16'),
'%s.SPT_int16 != 16 at frame %d' %( nodeName, t))
self.failUnlessEqual(32, MayaCmds.getAttr(nodeName+'.SPT_int32'),
'%s.SPT_int32 != 32 at frame %d' %( nodeName, t))
self.failUnlessAlmostEqual(3.141592654,
MayaCmds.getAttr(nodeName+'.SPT_float'), 4,
'%s.SPT_float != 3.141592654 at frame %d' %( nodeName, t))
self.failUnlessAlmostEqual(3.1415926547,
MayaCmds.getAttr(nodeName+'.SPT_double'), 7,
'%s.SPT_double != 3.141592654 at frame %d' %( nodeName, t))
t = 24 # frame 24
MayaCmds.currentTime(t, update=True)
self.failUnlessEqual(0,MayaCmds.getAttr(nodeName+'.SPT_int8'),
'%s.SPT_int8 != 0 at frame %d' % (nodeName, t))
self.failUnlessEqual(100, MayaCmds.getAttr(nodeName+'.SPT_int16'),
'%s.SPT_int16 != 100 at frame %d' % (nodeName, t))
self.failUnlessEqual(1000, MayaCmds.getAttr(nodeName+'.SPT_int32'),
'%s.SPT_int32 != 1000 at frame %d' % (nodeName, t))
self.failUnlessAlmostEqual(0.57777777,
MayaCmds.getAttr(nodeName+'.SPT_float'), 4,
'%s.SPT_float != 0.57777777 at frame %d' % (nodeName, t))
self.failUnlessAlmostEqual(5.045643545457,
MayaCmds.getAttr(nodeName+'.SPT_double'), 7,
'%s.SPT_double != 5.045643545457 at frame %d' % (nodeName, t))
def testAnimTransformProp(self):
nodeName = MayaCmds.createNode('transform')
self.setAndKeyProps(nodeName)
self.verifyProps(nodeName, nodeName, False)
def testAnimCameraProp(self):
root = MayaCmds.camera()
nodeName = root[0]
shapeName = root[1]
self.setAndKeyProps(shapeName)
self.verifyProps(nodeName, shapeName, False)
def testAnimMeshProp(self):
nodeName = 'polyCube'
shapeName = 'polyCubeShape'
MayaCmds.polyCube(name=nodeName, ch=False)
self.setAndKeyProps(shapeName)
self.verifyProps(nodeName, shapeName, False)
def testAnimNurbsCurvePropReadWrite(self):
nodeName = 'nCurve'
shapeName = 'curveShape1'
MayaCmds.curve(p=[(0, 0, 0), (3, 5, 6), (5, 6, 7), (9, 9, 9)], name=nodeName)
self.setAndKeyProps(shapeName)
self.verifyProps(nodeName, shapeName, False)
def testAnimNurbsSurfaceProp(self):
nodeName = MayaCmds.sphere(ch=False)[0]
nodeNameList = MayaCmds.pickWalk(d='down')
shapeName = nodeNameList[0]
self.setAndKeyProps(shapeName)
self.verifyProps(nodeName, shapeName, False)
def testWFGAnimTransformProp(self):
nodeName = MayaCmds.createNode('transform')
self.setAndKeyProps(nodeName)
self.verifyProps(nodeName, nodeName, True)
def testWFGAnimCameraProp(self):
root = MayaCmds.camera()
nodeName = root[0]
shapeName = root[1]
self.setAndKeyProps(shapeName)
self.verifyProps(nodeName, shapeName, True)
def testWFGAnimMeshProp(self):
nodeName = 'polyCube'
shapeName = 'polyCubeShape'
MayaCmds.polyCube(name=nodeName, ch=False)
self.setAndKeyProps(shapeName)
self.verifyProps(nodeName, shapeName, True)
def testWFGAnimNurbsCurvePropReadWrite(self):
nodeName = 'nCurve'
shapeName = 'curveShape1'
MayaCmds.curve(p=[(0, 0, 0), (3, 5, 6), (5, 6, 7), (9, 9, 9)], name=nodeName)
self.setAndKeyProps(shapeName)
self.verifyProps(nodeName, shapeName, True)
def testWFGAnimNurbsSurfaceProp(self):
nodeName = MayaCmds.sphere(ch=False)[0]
nodeNameList = MayaCmds.pickWalk(d='down')
shapeName = nodeNameList[0]
self.setAndKeyProps(shapeName)
self.verifyProps(nodeName, shapeName, True)