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UnrealEngine/Engine/Source/ThirdParty/Alembic/alembic-1.8.7/prman/Procedural/ProcArgs.h
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//-*****************************************************************************
//
// Copyright (c) 2009-2011,
// Sony Pictures Imageworks Inc. and
// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Sony Pictures Imageworks, nor
// Industrial Light & Magic, nor the names of their contributors may be used
// to endorse or promote products derived from this software without specific
// prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//-*****************************************************************************
#ifndef Alembic_Prman_ProcArgs_h
#define Alembic_Prman_ProcArgs_h
#define PRMAN_USE_ABCMATERIAL
#include <string>
#include <map>
#include <vector>
#include <ri.h>
#include <boost/shared_ptr.hpp>
//-*****************************************************************************
struct ProcArgs
{
//constructor parses
ProcArgs( RtString paramStr, bool fromReference = false );
//copy constructor
ProcArgs( const ProcArgs &rhs )
: filename( rhs.filename )
, objectpath( rhs.objectpath )
, frame( rhs.frame )
, fps( rhs.fps )
, shutterOpen( rhs.shutterOpen )
, shutterClose( rhs.shutterClose )
, motionBegin( rhs.motionBegin )
, motionEnd( rhs.motionEnd )
, excludeXform( false )
, flipv ( false )
, filename_defined(false)
, objectpath_defined(false)
, frame_defined(false)
, fps_defined(false)
, shutterOpen_defined(false)
, shutterClose_defined(false)
, motionBegin_defined(false)
, motionEnd_defined(false)
, excludeXform_defined(false)
, flipv_defined(false)
{}
void usage();
//member variables
std::string filename;
std::string objectpath;
double frame;
double fps;
double shutterOpen;
double shutterClose;
double motionBegin;
double motionEnd;
bool excludeXform;
bool flipv;
std::string getResource( const std::string & name );
bool userMotionBlockDefined();
private:
void applyArgs(ProcArgs & args);
bool filename_defined;
bool objectpath_defined;
bool frame_defined;
bool fps_defined;
bool shutterOpen_defined;
bool shutterClose_defined;
bool motionBegin_defined;
bool motionEnd_defined;
bool excludeXform_defined;
bool flipv_defined;
typedef std::map<std::string, std::string> StringMap;
typedef boost::shared_ptr<StringMap> StringMapRefPtr;
typedef std::vector<StringMapRefPtr> StringMapRefPtrVector;
StringMapRefPtrVector resourceSearchPath;
};
#endif