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UnrealEngine/Engine/Source/ThirdParty/Catch2/v3.4.0/docs/Readme.md
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Reference

To get the most out of Catch2, start with the tutorial. Once you're up and running consider the following reference material.

Writing tests:

  • Assertion macros
  • Matchers (asserting complex properties)
  • Comparing floating point numbers
  • Logging macros
  • Test cases and sections
  • Test fixtures
  • Explicitly skipping, passing, and failing tests at runtime
  • Reporters (output customization)
  • Event Listeners
  • Data Generators (value parameterized tests)
  • Other macros
  • Micro benchmarking

Fine tuning:

  • Supplying your own main()
  • Compile-time configuration
  • String Conversions

Running:

  • Command line

Odds and ends:

  • Frequently Asked Questions (FAQ)
  • Best practices and other tips
  • CMake integration
  • Tooling integration (CI, test runners, other)
  • Known limitations

Other:

  • Why Catch2?
  • Migrating from v2 to v3
  • Open Source Projects using Catch2
  • Commercial Projects using Catch2
  • Contributing
  • Release Notes
  • Deprecations and incoming changes
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