Files
UnrealEngine/Engine/Source/ThirdParty/FakeIt/FakeIt.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

25 lines
671 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System;
using System.IO;
public class FakeIt : ModuleRules
{
public FakeIt(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string Version = "2.0.2";
string RootPath = Target.UEThirdPartySourceDirectory + "FakeIt/" + Version + "/";
// Includes
PublicSystemIncludePaths.Add(RootPath + "config/standalone");
PublicSystemIncludePaths.Add(RootPath + "include");
// The including module will also need these enabled
bUseRTTI = true;
bEnableExceptions = true;
PublicDefinitions.Add("WITH_FAKEIT=1");
}
}