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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/gs-double-improve-progindex-plus-unif.ispc
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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// rule: skip on cpu=TGLLP
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
uniform double udx[16] = { 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16 };
int x = -5 + programIndex + (int)b;
#pragma ignore warning(perf)
RET[programIndex] = udx[x % 16];
}
export void result(uniform float RET[]) { RET[programIndex] = 1+(programIndex%16); }