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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/soa-26.ispc
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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// rule: skip on arch=genx32
// rule: skip on arch=genx64
struct Point { float x, y, z; };
struct Foo {
float<3> vec;
int8 z;
};
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
soa<8> Foo * uniform pts = uniform new soa<8> Foo[4];
for (uniform int i = 0; i < 32; ++i) {
pts[i].vec.x = b*i;
pts[i].vec.y = -b*i;
pts[i].vec.z = 2*b*i;
pts[i].z = i;
}
RET[programIndex] = pts[9].vec.y;
}
export void result(uniform float RET[]) {
RET[programIndex] = -45;
}