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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.21.0/tests/broadcast.ispc
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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#include "../test_static.isph"
task void f_f(uniform float RET[], uniform float aFOO[]) {
float a = aFOO[programIndex];
float b = (programCount == 1) ? 4 : broadcast(a, 2);
RET[programIndex] = b;
}
task void result(uniform float RET[]) {
RET[programIndex] = 3;
}