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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/atomics-10.ispc
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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#include "../test_static.isph"
uniform unsigned int32 s = 0;
task void f_f(uniform float RET[], uniform float aFOO[]) {
float a = aFOO[programIndex];
float b = 0;
float delta = 1;
if (programIndex < 2) {
#pragma ignore warning(perf)
b = atomic_add_global(&s, delta);
}
RET[programIndex] = s;
}
task void result(uniform float RET[]) {
RET[programIndex] = programCount == 1 ? 1 : 2;
}