32 lines
825 B
C++
32 lines
825 B
C++
//
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// Copyright Contributors to the MaterialX Project
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// SPDX-License-Identifier: Apache-2.0
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//
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#ifndef MATERIALX_HWBLURNODE_H
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#define MATERIALX_HWBLURNODE_H
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#include <MaterialXGenShader/HwShaderGenerator.h>
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#include <MaterialXGenShader/Nodes/BlurNode.h>
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MATERIALX_NAMESPACE_BEGIN
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/// Blur node implementation for Hw shader languages
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class MX_GENSHADER_API HwBlurNode : public BlurNode
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{
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public:
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HwBlurNode(const string& samplingIncludeFilename) : _samplingIncludeFilename(samplingIncludeFilename) {}
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virtual ~HwBlurNode() {}
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static ShaderNodeImplPtr create(const string& samplingIncludeFilename);
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void emitSamplingFunctionDefinition(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
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private:
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string _samplingIncludeFilename;
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};
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MATERIALX_NAMESPACE_END
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#endif
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