Files
UnrealEngine/Engine/Source/ThirdParty/cares/cares.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

37 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using UnrealBuildTool;
using System.IO;
public class cares : ModuleRules
{
protected readonly string Version = "1.19.1";
public cares(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string VersionPath = Path.Combine(ModuleDirectory, Version);
PublicSystemIncludePaths.Add(Path.Combine(VersionPath, "include"));
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
PublicAdditionalLibraries.Add(Path.Combine(VersionPath, "lib", "Unix", Target.Architecture.LinuxName, "Release", "libcares.a"));
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicAdditionalLibraries.Add(Path.Combine(VersionPath, "lib", "Mac", "Release", "libcares.a"));
PublicSystemLibraries.Add("resolv");
}
if (Target.Platform == UnrealTargetPlatform.Win64)
{
string ConfigName = "Release";
PublicAdditionalLibraries.Add(Path.Combine(VersionPath, "lib", "Win64", Target.Architecture.WindowsLibDir, ConfigName, "cares.lib"));
}
PublicDefinitions.Add("WITH_CARES");
}
}