Files
UnrealEngine/Engine/Source/ThirdParty/metis/metis.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

39 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class metis : ModuleRules
{
protected readonly string Version = "5.2.1";
protected string VersionPath { get => Path.Combine(ModuleDirectory, Version); }
protected string LibraryPath { get => Path.Combine(VersionPath, "lib"); }
protected string BuildConfig { get => Target.Configuration == UnrealTargetConfiguration.Debug ? "Debug" : "Release"; }
public metis(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
PublicSystemIncludePaths.Add(Path.Combine(VersionPath, "include"));
PrivateDependencyModuleNames.AddRange(
new string[] {
"GKlib"
}
);
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Win64", Target.Architecture.WindowsLibDir, BuildConfig, "metis.lib"));
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Linux", Target.Architecture.LinuxName, BuildConfig, "libmetis.a"));
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Mac", BuildConfig, "libmetis.a"));
}
}
}