Files
UnrealEngine/Engine/Source/ThirdParty/vkquality/VKQuality.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

23 lines
685 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
using EpicGames.Core;
public class VKQuality : ModuleRules
{
public VKQuality(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string VKQualityBasePath = Target.UEThirdPartySourceDirectory + "vkquality";
if (Target.Platform == UnrealTargetPlatform.Android)
{
PublicSystemIncludePaths.Add(VKQualityBasePath + "/vkq_library/vkquality/src/main/cpp");
string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath);
AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "VKQuality_UPL.xml"));
}
}
}