Files
UnrealEngine/Samples/Games/Lyra/Plugins/GameSettings/Source/Public/Widgets/IGameSettingActionInterface.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

33 lines
632 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameplayTagContainer.h"
#include "UObject/Interface.h"
#include "IGameSettingActionInterface.generated.h"
#define UE_API GAMESETTINGS_API
class UGameSetting;
class UObject;
struct FFrame;
UINTERFACE(MinimalAPI, meta = (BlueprintType))
class UGameSettingActionInterface : public UInterface
{
GENERATED_UINTERFACE_BODY()
};
class IGameSettingActionInterface
{
GENERATED_BODY()
public:
/** */
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
UE_API bool ExecuteActionForSetting(FGameplayTag ActionTag, UGameSetting* InSetting);
};
#undef UE_API