55 lines
4.3 KiB
INI
55 lines
4.3 KiB
INI
[/Script/GameProjectGeneration.TemplateProjectDefs]
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Categories=Games
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LocalizedDisplayNames=(Language="en",Text="Vehicle")
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LocalizedDescriptions=(Language="en",Text="This template features a sports car and an offroad vehicle with a double wishbone suspension, as well as a HUD displaying the current gear and speed. Vehicle movement can be controlled with keyboard, controller, steering wheel, or virtual joystick on a touch device. You can select a genre-specific starting point from the Variants drop-down. The C++ version includes code and content for all variants.")
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LocalizedDisplayNames=(Language="ko",Text="비히클")
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LocalizedDescriptions=(Language="ko",Text="이 템플릿에는 스포츠카와 더블 위시본 서스펜션이 장착된 오프로드 차량, 그리고 현재 기어와 속도를 표시하는 HUD가 있습니다. 차량의 움직임은 키보드, 컨트롤러, 스티어링 휠 또는 터치 디바이스의 가상 조이스틱으로 제어할 수 있습니다. 배리언트 드롭다운에서 장르에 맞게 시작할 옵션을 선택할 수 있습니다. C++ 버전에는 모든 배리언트에 대한 코드와 콘텐츠가 포함되어 있습니다.")
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LocalizedDisplayNames=(Language="ja",Text="ビークル")
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LocalizedDescriptions=(Language="ja",Text="このテンプレートには、スポーツ カーとダブル ウィッシュボーン サスペンションを備えたオフロード車、そして現在のギアと速度を表示する HUD が含まれています。車の動きは、キーボード、コントローラー、ステアリング ホイール、またはタッチ デバイスのバーチャル ジョイスティックで操作できます。[バリアント] ドロップダウンからジャンル固有の開始点を選択できます。C++ バージョンには、すべてのバリアントのコードとコンテンツが含まれています")
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LocalizedDisplayNames=(Language="zh-Hans",Text="载具模板")
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LocalizedDescriptions=(Language="zh-Hans",Text="此模板展示了一辆跑车和一辆配备双叉臂悬架的越野车,同时还有一块抬头显示器,可显示当前挡位和速度。载具的移动可以通过键盘、手柄、方向盘或触控设备上的虚拟摇杆来控你。你可以从“变体(Variants)”下拉菜单中选择特定游戏类型的起始点。C++ 版本包含了所有变体的代码和内容。")
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; This project uses a thumbnail as the project icon
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bThumbnailAsIcon=true
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ClassTypes=GameMode, WheeledVehicle, HUD, SpringArmComponent, CameraComponent, PhysicalMaterial
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AssetTypes=Static Mesh, Landscape, Material, Instance, Physical Material, Texture, Skeletal Mesh, Skeleton, Physics Asset, Animation Blueprint, Data Asset, Vehicle Wheel
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FoldersToIgnore=Binaries
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FoldersToIgnore=Build
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FoldersToIgnore=Intermediate
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FoldersToIgnore=Saved
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FoldersToIgnore=Media
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FilesToIgnore="%TEMPLATENAME%.uproject"
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FilesToIgnore="%TEMPLATENAME%.png"
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FilesToIgnore="Config/TemplateDefs.ini"
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FilesToIgnore="Config/config.ini"
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FilesToIgnore="%TEMPLATENAME%.opensdf"
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FilesToIgnore="%TEMPLATENAME%.sdf"
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FilesToIgnore="%TEMPLATENAME%.v11.suo"
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FilesToIgnore="%TEMPLATENAME%.v12.suo"
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FilesToIgnore="%TEMPLATENAME%.sln"
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FilesToIgnore="Manifest.json"
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FilesToIgnore="contents.txt"
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FolderRenames=(From="Source/%TEMPLATENAME%",To="Source/%PROJECTNAME%")
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FolderRenames=(From="Source/%TEMPLATENAME%Editor",To="Source/%PROJECTNAME%Editor")
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FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_UPPERCASE%",To="%PROJECTNAME_UPPERCASE%",bCaseSensitive=true)
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FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_LOWERCASE%",To="%PROJECTNAME_LOWERCASE%",bCaseSensitive=true)
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FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME%",To="%PROJECTNAME%",bCaseSensitive=false)
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ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_UPPERCASE%",To="%PROJECTNAME_UPPERCASE%",bCaseSensitive=true)
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ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_LOWERCASE%",To="%PROJECTNAME_LOWERCASE%",bCaseSensitive=true)
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ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME%",To="%PROJECTNAME%",bCaseSensitive=false)
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SortKey=ZVehicle_Adv
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SharedContentPacks=(MountName="Vehicles",DetailLevels=("Standard"))
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SharedContentPacks=(MountName="Input",DetailLevels=("High")) |