23 lines
562 B
INI
23 lines
562 B
INI
[OnlineSubsystem]
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LocalPlatformName=LNX
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[PlatformPaths]
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UnrealBuildTool=Engine/Build/BatchFiles/Linux/Build.sh
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[CrashReportClient]
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bAgreeToCrashUpload=false
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[ShaderPlatformConfig VULKAN_SM6]
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; Bindless is necessary for Vulkan ray tracing
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BindlessConfiguration=All
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[/Script/Engine.RendererSettings]
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; Substrate settings for more advanced shading on PC and editor by default.
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r.Substrate.RoughDiffuse=1
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r.Substrate.SheenQuality=1
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r.Substrate.ShadingQuality=1
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r.Substrate.TileCoord8bits=0
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r.Substrate.Glints=1
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r.Substrate.ClosuresPerPixel=4
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r.Refraction.Blur=1
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