35 lines
863 B
C++
35 lines
863 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Rigs/RigHierarchy.h"
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struct ControlRigDismissDependencyDialog
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{
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static bool LaunchDismissDependencyDialog(const URigHierarchy* InHierarchy, const FRigElementKey& InChild, const FRigElementKey& InParent, const FRigHierarchyDependencyChain& InDependencyChain);
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};
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class FControlRigDismissDependencyDialogGuard
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{
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public:
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FControlRigDismissDependencyDialogGuard(URigHierarchy* InHierarchy)
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: Hierarchy(InHierarchy)
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{
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if (Hierarchy.IsValid())
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{
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Hierarchy->OnDependencyDismissed().BindStatic(&ControlRigDismissDependencyDialog::LaunchDismissDependencyDialog);
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}
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}
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~FControlRigDismissDependencyDialogGuard()
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{
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if (Hierarchy.IsValid())
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{
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Hierarchy->OnDependencyDismissed().Unbind();
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}
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}
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private:
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TWeakObjectPtr<URigHierarchy> Hierarchy;
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}; |