Files
UnrealEngine/Engine/Plugins/Animation/GeneSplicer/Source/GeneSplicerLib/GeneSplicerLib.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

36 lines
699 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GeneSplicerLib : ModuleRules
{
public GeneSplicerLib(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"RigLogicLib"
}
);
if (Target.Type == TargetType.Editor)
{
PublicDependencyModuleNames.Add("UnrealEd");
}
Type = ModuleType.CPlusPlus;
if (Target.LinkType != TargetLinkType.Monolithic)
{
PrivateDefinitions.Add("GS_BUILD_SHARED=1");
PublicDefinitions.Add("GS_SHARED=1");
}
PrivateDefinitions.Add("GS_AUTODETECT_SSE=1");
}
}
}