Files
UnrealEngine/Engine/Plugins/Animation/GeneSplicer/Source/GeneSplicerModule/Public/RegionAffiliationAsset.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

35 lines
960 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "RegionAffiliationReader.h"
#include "UObject/NoExportTypes.h"
#include "RegionAffiliationAsset.generated.h"
DECLARE_LOG_CATEGORY_EXTERN(LogRegionAffiliationAsset, Log, All);
UCLASS(BlueprintType)
class GENESPLICERMODULE_API URegionAffiliationAsset : public UObject
{
GENERATED_BODY()
public:
URegionAffiliationAsset();
UFUNCTION(BlueprintCallable, Category = "GeneSplicer")
int32 GetRegionCount() const;
UFUNCTION(BlueprintCallable, Category = "GeneSplicer")
FString GetRegionName(int32 RegionIndex) const;
void SetRegionAffiliationPtr(TSharedPtr<FRegionAffiliationReader> RegionAffiliationReaderPtr);
const TSharedPtr<FRegionAffiliationReader>& getRegionAffiliationReaderPtr();
void Serialize(FArchive& Ar) override;
private:
// Synchronize raf updates
FRWLock UpdateLock;
TSharedPtr<FRegionAffiliationReader> RegionAffiliationReader;
};