Files
UnrealEngine/Engine/Plugins/Animation/LiveLink/Source/LiveLinkMovieScene/Public/MovieScene/MovieSceneLiveLinkSubSectionAnimation.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

46 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MovieSceneLiveLinkSubSection.h"
#include "MovieSceneLiveLinkSubSectionAnimation.generated.h"
#define UE_API LIVELINKMOVIESCENE_API
class FMovieSceneLiveLinkTransformHandler;
/**
* A LiveLinkSubSection managing array of transforms contained in the Animation Frame Data structure
*/
UCLASS(MinimalAPI)
class UMovieSceneLiveLinkSubSectionAnimation : public UMovieSceneLiveLinkSubSection
{
GENERATED_BODY()
public:
UE_API UMovieSceneLiveLinkSubSectionAnimation(const FObjectInitializer& ObjectInitializer);
UE_API virtual void Initialize(TSubclassOf<ULiveLinkRole> InSubjectRole, const TSharedPtr<FLiveLinkStaticDataStruct>& InStaticData);
UE_API virtual int32 CreateChannelProxy(int32 InChannelIndex, TArray<bool>& OutChannelMask, FMovieSceneChannelProxyData& OutChannelData);
UE_API virtual void RecordFrame(FFrameNumber InFrameNumber, const FLiveLinkFrameDataStruct& InFrameData) override;
UE_API virtual void FinalizeSection(bool bReduceKeys, const FKeyDataOptimizationParams& OptimizationParams) override;
public:
UE_API virtual bool IsRoleSupported(const TSubclassOf<ULiveLinkRole>& RoleToSupport) const override;
private:
void CreatePropertiesChannel();
protected:
/** Helper struct to manage filling channels from transforms */
TSharedPtr<FMovieSceneLiveLinkTransformHandler> TransformHandler;
};
#undef UE_API