Files
UnrealEngine/Engine/Plugins/Animation/RigLogic/Source/RigLogicDeveloper/Public/AnimGraphNode_RigLogic.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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688 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimGraphNode_Base.h"
#include "AnimNode_RigLogic.h"
#include "AnimGraphNode_RigLogic.generated.h"
#define UE_API RIGLOGICDEVELOPER_API
UCLASS(MinimalAPI, meta = (Keywords = "Rig Logic Animation Node"))
class UAnimGraphNode_RigLogic : public UAnimGraphNode_Base
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category = Settings)
FAnimNode_RigLogic Node;
public:
UE_API FText GetTooltipText() const;
UE_API FText GetNodeTitle(ENodeTitleType::Type TitleType) const;
protected:
UE_API void ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog);
};
#undef UE_API