28 lines
688 B
C++
28 lines
688 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "AnimGraphNode_Base.h"
|
|
#include "AnimNode_RigLogic.h"
|
|
#include "AnimGraphNode_RigLogic.generated.h"
|
|
|
|
#define UE_API RIGLOGICDEVELOPER_API
|
|
|
|
UCLASS(MinimalAPI, meta = (Keywords = "Rig Logic Animation Node"))
|
|
class UAnimGraphNode_RigLogic : public UAnimGraphNode_Base
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
UPROPERTY(EditAnywhere, Category = Settings)
|
|
FAnimNode_RigLogic Node;
|
|
|
|
public:
|
|
UE_API FText GetTooltipText() const;
|
|
UE_API FText GetNodeTitle(ENodeTitleType::Type TitleType) const;
|
|
|
|
protected:
|
|
UE_API void ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog);
|
|
};
|
|
|
|
#undef UE_API
|