Files
UnrealEngine/Engine/Plugins/AudioGameplay/Source/AudioGameplayTests/AudioGameplayTests.build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

37 lines
596 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioGameplayTests : ModuleRules
{
public AudioGameplayTests(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"AudioExtensions",
"AudioGameplay",
"Core",
"GameplayTags",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
}
);
}
}