32 lines
839 B
C++
32 lines
839 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Delegates/Delegate.h"
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#define UE_API MEGASCANSPLUGIN_API
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class AActor;
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struct FAssetData;
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class AStaticMeshActor;
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DECLARE_DELEGATE_FourParams(FOnAddProgressiveStageDataCallbackInternal, FAssetData AssetData, FString AssetId, FString AssetType, AStaticMeshActor* SpawnedActor);
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class FBridgeDragDropHelperImpl : public TSharedFromThis<FBridgeDragDropHelperImpl>
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{
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public:
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FOnAddProgressiveStageDataCallbackInternal OnAddProgressiveStageDataDelegate;
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TMap<FString, AActor*> SurfaceToActorMap;
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UE_API void SetOnAddProgressiveStageData(FOnAddProgressiveStageDataCallbackInternal InDelegate);
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};
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class FBridgeDragDropHelper
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{
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public:
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static UE_API void Initialize();
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static UE_API TSharedPtr<FBridgeDragDropHelperImpl> Instance;
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};
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#undef UE_API
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