29 lines
1.2 KiB
C++
29 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "ChaosClothAsset/SimulationBackstopConfigNode.h"
|
|
#include "Chaos/CollectionPropertyFacade.h"
|
|
|
|
#include UE_INLINE_GENERATED_CPP_BY_NAME(SimulationBackstopConfigNode)
|
|
|
|
FChaosClothAssetSimulationBackstopConfigNode::FChaosClothAssetSimulationBackstopConfigNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid)
|
|
: FChaosClothAssetSimulationBaseConfigNode(InParam, InGuid)
|
|
{
|
|
RegisterCollectionConnections();
|
|
RegisterInputConnection(&BackstopDistance.WeightMap)
|
|
.SetCanHidePin(true)
|
|
.SetPinIsHidden(true);
|
|
RegisterInputConnection(&BackstopRadius.WeightMap)
|
|
.SetCanHidePin(true)
|
|
.SetPinIsHidden(true);
|
|
RegisterInputConnection(&BackstopMeshName.StringValue, GET_MEMBER_NAME_CHECKED(FChaosClothAssetConnectableIStringValue, StringValue))
|
|
.SetCanHidePin(true)
|
|
.SetPinIsHidden(true);
|
|
}
|
|
|
|
void FChaosClothAssetSimulationBackstopConfigNode::AddProperties(FPropertyHelper& PropertyHelper) const
|
|
{
|
|
PropertyHelper.SetPropertyWeighted(this, &BackstopDistance);
|
|
PropertyHelper.SetPropertyWeighted(this, &BackstopRadius);
|
|
PropertyHelper.SetPropertyString(this, &BackstopMeshName, {}, ECollectionPropertyFlags::None);
|
|
}
|