Files
UnrealEngine/Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Private/ChaosClothAsset/SimulationXPBDAnisoStretchConfigNode.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

39 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ChaosClothAsset/SimulationXPBDAnisoStretchConfigNode.h"
#include "Chaos/CollectionPropertyFacade.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(SimulationXPBDAnisoStretchConfigNode)
FChaosClothAssetSimulationXPBDAnisoStretchConfigNode::FChaosClothAssetSimulationXPBDAnisoStretchConfigNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid)
: FChaosClothAssetSimulationBaseConfigNode(InParam, InGuid)
{
RegisterCollectionConnections();
RegisterInputConnection(&XPBDAnisoStretchStiffnessWarp.WeightMap);
RegisterInputConnection(&XPBDAnisoStretchStiffnessWeft.WeightMap);
RegisterInputConnection(&XPBDAnisoStretchStiffnessBias.WeightMap);
RegisterInputConnection(&XPBDAnisoStretchDamping.WeightMap);
RegisterInputConnection(&XPBDAnisoStretchWarpScale.WeightMap);
RegisterInputConnection(&XPBDAnisoStretchWeftScale.WeightMap);
}
void FChaosClothAssetSimulationXPBDAnisoStretchConfigNode::AddProperties(FPropertyHelper& PropertyHelper) const
{
PropertyHelper.SetPropertyBool(this, &bXPBDAnisoStretchUse3dRestLengths, {}, ECollectionPropertyFlags::None); // Non animatable
PropertyHelper.SetPropertyWeighted(this,
&XPBDAnisoStretchStiffnessWarp,
{
FName(TEXT("EdgeSpringStiffness")), // Existing properties to warn against
FName(TEXT("XPBDEdgeSpringStiffness")) //
});
PropertyHelper.SetPropertyWeighted(this, &XPBDAnisoStretchStiffnessWeft);
PropertyHelper.SetPropertyWeighted(this, &XPBDAnisoStretchStiffnessBias);
PropertyHelper.SetPropertyWeighted(this,
&XPBDAnisoStretchDamping,
{
FName(TEXT("XPBDEdgeSpringDamping")) // Existing properties to warn against
});
PropertyHelper.SetPropertyWeighted(this, &XPBDAnisoStretchWarpScale);
PropertyHelper.SetPropertyWeighted(this, &XPBDAnisoStretchWeftScale);
}