Files
UnrealEngine/Engine/Plugins/Compositing/Composure/Source/ComposureEditor/ComposureEditor.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

34 lines
648 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ComposureEditor : ModuleRules
{
public ComposureEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
});
PrivateDependencyModuleNames.AddRange(new string[] {
"Composure",
"Layers",
"EditorWidgets",
"MovieScene",
"MovieSceneTracks",
"MovieSceneTools",
"Sequencer",
"Slate",
"SlateCore",
"TimeManagement",
"DesktopWidgets",
"EditorFramework",
"UnrealEd"
});
}
}
}