Files
UnrealEngine/Engine/Plugins/Developer/Concert/ConcertMain/Source/ConcertClient/Private/ConcertClientModule.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

38 lines
826 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Modules/ModuleManager.h"
#include "Modules/ModuleInterface.h"
#include "IConcertTransportModule.h"
#include "IConcertClientModule.h"
#include "ConcertClient.h"
/**
* Implements the Concert Client module
*/
class FConcertClientModule : public IConcertClientModule
{
public:
virtual void StartupModule() override
{
EndpointProvider = IConcertTransportModule::Get().CreateEndpointProvider();
}
virtual void ShutdownModule() override
{
EndpointProvider.Reset();
}
virtual IConcertClientRef CreateClient(const FString& InRole) override
{
return MakeShared<FConcertClient, ESPMode::ThreadSafe>(InRole, EndpointProvider);
}
private:
TSharedPtr<IConcertEndpointProvider> EndpointProvider;
};
IMPLEMENT_MODULE(FConcertClientModule, ConcertClient)