Files
UnrealEngine/Engine/Plugins/Developer/NamingTokens/Source/NamingTokensUncookedOnly/Private/AssetDefinition_NamingTokens.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

20 lines
597 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Script/AssetDefinition_Blueprint.h"
#include "AssetDefinition_NamingTokens.generated.h"
UCLASS()
class UAssetDefinition_NamingTokens : public UAssetDefinition_Blueprint
{
GENERATED_BODY()
public:
virtual TSoftClassPtr<UObject> GetAssetClass() const override;
virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override;
virtual FText GetAssetDisplayName() const override;
virtual const FSlateBrush* GetThumbnailBrush(const FAssetData& InAssetData, const FName InClassName) const override;
};