Files
UnrealEngine/Engine/Plugins/Developer/ProjectLauncher/Source/CommonLaunchExtensions/Private/BootTest/BootTestLaunchExtension.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

33 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Extension/LaunchExtension.h"
class FBootTestLaunchExtensionInstance : public ProjectLauncher::FAutomatedTestLaunchExtensionInstance
{
public:
FBootTestLaunchExtensionInstance( FArgs& InArgs ) : ProjectLauncher::FAutomatedTestLaunchExtensionInstance(InArgs) {};
virtual ~FBootTestLaunchExtensionInstance() = default;
virtual void OnTestAdded( ILauncherProfileAutomatedTestRef AutomatedTest ) override;
virtual const FString GetTestInternalName() const override;
virtual void CustomizeTree( ProjectLauncher::FLaunchProfileTreeData& ProfileTreeData ) override;
virtual void CustomizeAutomatedTestCommandLine( FString& InOutCommandLine ) override;
private:
static const TCHAR* BootTestInternalName;
};
class FBootTestLaunchExtension : public ProjectLauncher::FLaunchExtension
{
public:
virtual TSharedPtr<ProjectLauncher::FLaunchExtensionInstance> CreateInstanceForProfile( ProjectLauncher::FLaunchExtensionInstance::FArgs& InArgs ) override;
virtual const TCHAR* GetInternalName() const override;
virtual FText GetDisplayName() const override;
};