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UnrealEngine/Engine/Plugins/Editor/AssetSearch/Source/Private/Indexers/LevelIndexer.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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503 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "IAssetIndexer.h"
struct FScriptContainerElement;
class FLevelIndexer : public IAssetIndexer
{
virtual FString GetName() const override { return TEXT("Level"); }
virtual int32 GetVersion() const override;
virtual void IndexAsset(const UObject* InAssetObject, FSearchSerializer& Serializer) const override;
virtual void GetNestedAssetTypes(TArray<UClass*>& OutTypes) const override;
};