Files
UnrealEngine/Engine/Plugins/Editor/ProxyLODPlugin/Source/ProxyLOD/Public/IProxyLODPlugin.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

47 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "MeshUtilities.h" // IMeshMerging , IMeshModuleReduction ,
/**
* The public interface to this module. In most cases, this interface is only public to sibling modules
* within this plugin.
*/
class IProxyLODMeshReduction : public IMeshReductionModule //IModuleInterface
{
public:
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline IProxyLODMeshReduction& Get()
{
return FModuleManager::LoadModuleChecked< IProxyLODMeshReduction >( "ProxyLODMeshReduction" );
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded( "ProxyLODMeshReduction" );
}
virtual FString GetName() override
{
return FString("ProxyLODMeshReduction");
}
};