Files
UnrealEngine/Engine/Plugins/Editor/StylusInput/Source/StylusInputRealTimeStylus/Private/StylusInputRealTimeStylusModule.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

45 lines
993 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include <Modules/ModuleManager.h>
#include "RealTimeStylusInterface.h"
namespace UE::StylusInput::RealTimeStylus
{
class FStylusInputRealTimeStylusModule : public IModuleInterface
{
public:
virtual void StartupModule() override;
virtual void ShutdownModule() override;
private:
TUniquePtr<IStylusInputInterface> RegisteredInterface;
};
void FStylusInputRealTimeStylusModule::StartupModule()
{
RegisteredInterface = FRealTimeStylusInterface::Create();
if (RegisteredInterface)
{
RegisterInterface(RegisteredInterface.Get());
}
}
void FStylusInputRealTimeStylusModule::ShutdownModule()
{
if (RegisteredInterface)
{
UnregisterInterface(RegisteredInterface.Get());
RegisteredInterface.Reset();
}
}
}
IMPLEMENT_MODULE(UE::StylusInput::RealTimeStylus::FStylusInputRealTimeStylusModule, StylusInputRealTimeStylus);
/*
* TODO
* [ ] Propagate buttons data for StylusButtonDown/StylusButtonUp
*/