Files
UnrealEngine/Engine/Plugins/Experimental/AVCodecs/AMFCodecs/Source/AMFCodecs/AMFCodecs.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

48 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
using System;
public class AMFCodecs : ModuleRules
{
public AMFCodecs(ReadOnlyTargetRules Target) : base(Target)
{
// Without these two compilation fails on VS2017 with D8049: command line is too long to fit in debug record.
bLegacyPublicIncludePaths = false;
DefaultBuildSettings = BuildSettingsVersion.V2;
// PCHUsage = PCHUsageMode.NoPCHs;
// PrecompileForTargets = PrecompileTargetsType.None;
PublicIncludePaths.AddRange(new string[] {
// ... add public include paths required here ...
});
PrivateIncludePaths.AddRange(new string[] {
// ... add other private include paths required here ...
});
PrivateDependencyModuleNames.AddRange(new string[] {
"Engine",
"AVCodecsCore",
"Amf"
});
PublicDependencyModuleNames.AddRange(new string[] {
"RenderCore",
"Core"
});
PrivateDependencyModuleNames.Add("Vulkan");
AddEngineThirdPartyPrivateStaticDependencies(Target, "Vulkan");
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows))
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "DX11");
AddEngineThirdPartyPrivateStaticDependencies(Target, "DX12");
}
}
}