48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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using System;
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public class AMFCodecs : ModuleRules
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{
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public AMFCodecs(ReadOnlyTargetRules Target) : base(Target)
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{
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// Without these two compilation fails on VS2017 with D8049: command line is too long to fit in debug record.
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bLegacyPublicIncludePaths = false;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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// PCHUsage = PCHUsageMode.NoPCHs;
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// PrecompileForTargets = PrecompileTargetsType.None;
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PublicIncludePaths.AddRange(new string[] {
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// ... add public include paths required here ...
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});
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PrivateIncludePaths.AddRange(new string[] {
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// ... add other private include paths required here ...
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});
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PrivateDependencyModuleNames.AddRange(new string[] {
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"Engine",
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"AVCodecsCore",
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"Amf"
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});
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PublicDependencyModuleNames.AddRange(new string[] {
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"RenderCore",
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"Core"
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});
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PrivateDependencyModuleNames.Add("Vulkan");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "Vulkan");
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if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows))
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{
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AddEngineThirdPartyPrivateStaticDependencies(Target, "DX11");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "DX12");
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}
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}
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}
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