Files
UnrealEngine/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Source/NVENC/NVENC.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

37 lines
856 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
using System;
public class NVENC: ModuleRules
{
public NVENC(ReadOnlyTargetRules Target) : base(Target)
{
// Without these two compilation fails on VS2017 with D8049: command line is too long to fit in debug record.
bLegacyPublicIncludePaths = false;
DefaultBuildSettings = BuildSettingsVersion.V2;
PrivateDependencyModuleNames.AddRange(new string[] {
"Engine",
"AVCodecsCore",
"VulkanRHI",
});
PublicDependencyModuleNames.AddRange(new string[] {
"RenderCore",
"Core",
"RHI",
"nvEncode",
"NVCodecs",
"CUDA",
});
AddEngineThirdPartyPrivateStaticDependencies(Target, "Vulkan");
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows))
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "DX11");
}
}
}