100 lines
2.1 KiB
C#
100 lines
2.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.Linq;
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namespace UnrealBuildTool.Rules
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{
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public class ChaosFleshEngine : ModuleRules
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{
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public ChaosFleshEngine(ReadOnlyTargetRules Target) : base(Target)
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{
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SetupModulePhysicsSupport(Target);
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PublicIncludePaths.AddRange(
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new string[] {
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"ProceduralMeshComponent",
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"DataflowCore",
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"DataflowEngine",
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"DataflowSimulation",
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"ComputeFramework",
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"CoreUObject",
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"Chaos",
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"ChaosCaching",
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"ChaosFlesh",
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"DataflowCore",
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"DataflowEngine",
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"DataflowSimulation",
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"Engine",
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"FieldSystemEngine",
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"NetCore",
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"OptimusCore",
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"Projects",
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"RenderCore",
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"RHI",
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"Renderer",
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}
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);
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"ChaosCachingUSD",
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"UnrealUSDWrapper",
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"USDClasses",
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"USDUtilities",
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});
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}
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else
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{
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PrivateDefinitions.Add("USE_USD_SDK=0");
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}
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
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bool bIsUsdSdkEnabled = UnrealUSDWrapper.CheckAndSetupUsdSdk(Target, this);
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// Build flavor selection copied from UnrealUSDWrapper, then modified.
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// Currently only Win64 is supported.
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if (bIsUsdSdkEnabled && (Target.Type == TargetType.Editor && Target.Platform == UnrealTargetPlatform.Win64))
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{
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bUseRTTI = true;
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PublicDefinitions.Add("DO_USD_CACHING=1");
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}
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else
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{
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PublicDefinitions.Add("DO_USD_CACHING=0");
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}
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}
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}
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}
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