Files
UnrealEngine/Engine/Plugins/Experimental/ChaosOutfitAsset/Source/ChaosOutfitAssetEditor/ChaosOutfitAssetEditor.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

38 lines
767 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ChaosOutfitAssetEditor : ModuleRules
{
public ChaosOutfitAssetEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetDefinition",
"BaseCharacterFXEditor",
"ChaosClothAsset",
"ChaosClothAssetEngine",
"ChaosClothAssetEditor",
"ChaosOutfitAssetEngine",
"ContentBrowser",
"Core",
"CoreUObject",
"DataflowEditor",
"DataflowEngine",
"Engine",
"InputCore",
"InteractiveToolsFramework",
"Projects",
"Slate",
"SlateCore",
"ToolMenus",
"ToolWidgets",
"UnrealEd"
}
);
}
}