62 lines
1.1 KiB
C#
62 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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namespace UnrealBuildTool.Rules
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{
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public class DynamicWindEditor : ModuleRules
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{
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public DynamicWindEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.AddRange(
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new string[] {
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Path.Combine(GetModuleDirectory("Renderer"), "Private"),
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Path.Combine(PluginDirectory, "Shaders")
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"AssetRegistry",
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"AssetTools",
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"Core",
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"CoreUObject",
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"EditorFramework",
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"EditorStyle",
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"Engine",
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"PropertyEditor",
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"RHI",
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"Slate",
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"Slate",
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"SlateCore",
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"TargetPlatform",
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"UnrealEd",
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"SourceControl",
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"MeshDescription",
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"ImageCore",
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"StaticMeshDescription",
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"SkeletalMeshDescription",
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"Json",
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"JsonUtilities"
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"EditorSubsystem",
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"DynamicWind",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"DerivedDataCache",
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}
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);
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}
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}
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}
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