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UnrealEngine/Engine/Plugins/Experimental/GeometryFlow/Source/GeometryFlowMeshProcessing/Public/MeshBakingNodes/BakeMeshMultiTextureNode.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

63 lines
2.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GeometryFlowCoreNodes.h"
#include "MeshBakingNodes/BakeMeshTextureImageNode.h"
#include "BakeMeshMultiTextureNode.generated.h"
#define UE_API GEOMETRYFLOWMESHPROCESSING_API
class UTexture2D;
USTRUCT()
struct FBakeMeshMultiTextureSettings : public FBakeMeshTextureImageSettings
{
GENERATED_USTRUCT_BODY()
DECLARE_GEOMETRYFLOW_DATA_TYPE_IDENTIFIER(UE::GeometryFlow::EMeshProcessingDataTypes::BakeMultiTextureSettings);
};
namespace UE
{
namespace GeometryFlow
{
GEOMETRYFLOW_DECLARE_USTRUCT_SETTINGS_TYPES(FBakeMeshMultiTextureSettings, BakeMeshMultiTexture, 1);
class FBakeMeshMultiTextureNode : public FNode
{
static constexpr int Version = 1;
GEOMETRYFLOW_NODE_INTERNAL(FBakeMeshMultiTextureNode, Version, FNode)
protected:
using SettingsDataType = TMovableData<FBakeMeshMultiTextureSettings, FBakeMeshMultiTextureSettings::DataTypeIdentifier>;
public:
static const FString InParamBakeCache() { return TEXT("BakeCache"); }
static const FString InParamMaterialTextures() { return TEXT("MaterialIDToTextureMap"); }
static const FString InParamSettings() { return TEXT("Settings"); }
static const FString OutParamTextureImage() { return TEXT("TextureImage"); }
public:
FBakeMeshMultiTextureNode()
{
AddInput(InParamBakeCache(), MakeUnique<TImmutableNodeInput<FMeshBakingCache, FMeshBakingCache::DataTypeIdentifier>>());
AddInput(InParamMaterialTextures(), MakeUnique<TBasicNodeInput<FMaterialIDToTextureMap, FMaterialIDToTextureMap::DataTypeIdentifier>>());
AddInput(InParamSettings(), MakeUnique<TBasicNodeInput<FBakeMeshMultiTextureSettings, FBakeMeshMultiTextureSettings::DataTypeIdentifier>>());
AddOutput(OutParamTextureImage(), MakeUnique<TBasicNodeOutput<FTextureImage, FTextureImage::DataTypeIdentifier>>());
}
UE_API virtual void Evaluate(
const FNamedDataMap& DatasIn,
FNamedDataMap& DatasOut,
TUniquePtr<FEvaluationInfo>& EvaluationInfo) override;
};
} // end namespace GeometryFlow
} // end namespace UE
#undef UE_API