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UnrealEngine/Engine/Plugins/Experimental/GlobalConfigurationData/Tests/Private/GlobalConfigurationTestData.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

38 lines
557 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/Object.h"
#include "GlobalConfigurationTestData.generated.h"
UCLASS()
class UGlobalConfigurationTestObject : public UObject
{
GENERATED_BODY()
public:
UPROPERTY()
bool bBoolValue = false;
UPROPERTY()
int32 IntValue = 0;
UPROPERTY()
TArray<int32> IntValueArray;
};
USTRUCT()
struct FGlobalConfigurationTestStruct
{
GENERATED_BODY()
public:
UPROPERTY()
bool bBoolValue = false;
UPROPERTY()
int32 IntValue = 0;
UPROPERTY()
TArray<int32> IntValueArray;
};