Files
UnrealEngine/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/LearningAgentsTraining.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

38 lines
697 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LearningAgentsTraining : ModuleRules
{
public LearningAgentsTraining(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"AIModule",
"Core",
"GameplayTags",
"NavigationSystem",
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Json",
"JsonUtilities",
"Learning",
"LearningAgents",
"LearningTraining",
});
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}