38 lines
697 B
C#
38 lines
697 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class LearningAgentsTraining : ModuleRules
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{
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public LearningAgentsTraining(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"AIModule",
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"Core",
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"GameplayTags",
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"NavigationSystem",
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});
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"Json",
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"JsonUtilities",
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"Learning",
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"LearningAgents",
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"LearningTraining",
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});
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.Add("UnrealEd");
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}
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}
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}
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