25 lines
811 B
C
25 lines
811 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#ifdef WITH_NNE_RUNTIME_IREE_SHADER
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#include "Containers/Array.h"
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#include "Containers/UnrealString.h"
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#include "ShaderParameterMetadata.h"
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#include "Templates/UniquePtr.h"
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struct NNERUNTIMEIREESHADER_API FNNERuntimeIREEShaderParametersMetadataAllocations
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{
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/** Allocated metadata. Should include the parent metadata allocation. */
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TUniquePtr<FShaderParametersMetadata> ShaderParameterMetadatas;
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/** Allocated name dictionary. */
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TArray<FString> Names;
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FNNERuntimeIREEShaderParametersMetadataAllocations() = default;
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FNNERuntimeIREEShaderParametersMetadataAllocations(FNNERuntimeIREEShaderParametersMetadataAllocations& Other) = delete;
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~FNNERuntimeIREEShaderParametersMetadataAllocations();
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};
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#endif // WITH_NNE_RUNTIME_IREE_SHADER
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