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UnrealEngine/Engine/Plugins/Experimental/NNERuntimeIREE/Source/NNERuntimeIREEShader/Internal/NNERuntimeIREEShaderMetadataAllocations.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#ifdef WITH_NNE_RUNTIME_IREE_SHADER
#include "Containers/Array.h"
#include "Containers/UnrealString.h"
#include "ShaderParameterMetadata.h"
#include "Templates/UniquePtr.h"
struct NNERUNTIMEIREESHADER_API FNNERuntimeIREEShaderParametersMetadataAllocations
{
/** Allocated metadata. Should include the parent metadata allocation. */
TUniquePtr<FShaderParametersMetadata> ShaderParameterMetadatas;
/** Allocated name dictionary. */
TArray<FString> Names;
FNNERuntimeIREEShaderParametersMetadataAllocations() = default;
FNNERuntimeIREEShaderParametersMetadataAllocations(FNNERuntimeIREEShaderParametersMetadataAllocations& Other) = delete;
~FNNERuntimeIREEShaderParametersMetadataAllocations();
};
#endif // WITH_NNE_RUNTIME_IREE_SHADER