19 lines
786 B
C++
19 lines
786 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "NNERuntimeIREEShader.h"
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#ifdef WITH_NNE_RUNTIME_IREE_SHADER
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#include "NNERuntimeIREEShaderType.h"
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IMPLEMENT_SHADER_TYPE(, FNNERuntimeIREEShader, TEXT("/Plugin/NNERuntimeIREEShader/NNERuntimeIREEShader.usf"), TEXT("__"), SF_Compute)
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FNNERuntimeIREEShader::FNNERuntimeIREEShader(const FNNERuntimeIREEShaderType::CompiledShaderInitializerType& Initializer)
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: FShader(Initializer)
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{
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const FShaderParametersMetadata& ShaderParametersMetadata = static_cast<const FNNERuntimeIREEShaderType::FParameters*>(Initializer.Parameters)->ShaderParamMetadata;
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Bindings.BindForLegacyShaderParameters(this, Initializer.PermutationId, Initializer.ParameterMap, ShaderParametersMetadata, true);
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}
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#endif // WITH_NNE_RUNTIME_IREE_SHADER
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