14 lines
596 B
C++
14 lines
596 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "NNEHlslShadersConvWinogradInputCS.h"
|
|
#include "NNE.h"
|
|
|
|
namespace UE::NNEHlslShaders::Internal
|
|
{
|
|
void FConvWinogradInputCS::ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& InParameters, FShaderCompilerEnvironment& OutEnvironment)
|
|
{
|
|
OutEnvironment.SetDefine(TEXT("THREADGROUP_SIZE_X"), FConvWinogradInputConstants::THREADGROUP_SIZE_X);
|
|
}
|
|
|
|
IMPLEMENT_GLOBAL_SHADER(FConvWinogradInputCS, "/NNEHlslShaders/NNEHlslShadersConvWinogradInput.usf", "ConvWinogradInput", SF_Compute);
|
|
} // UE::NNEHlslShaders::Internal
|