Files
UnrealEngine/Engine/Plugins/Experimental/NNERuntimeRDG/Source/NNEHlslShaders/Private/NNEHlslShadersSliceCS.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

18 lines
670 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "NNEHlslShadersSliceCS.h"
#include "NNE.h"
namespace UE::NNEHlslShaders::Internal
{
void FSliceCS::ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& InParameters, FShaderCompilerEnvironment& OutEnvironment)
{
FGlobalShader::ModifyCompilationEnvironment(InParameters, OutEnvironment);
OutEnvironment.SetDefine(TEXT("THREADGROUP_SIZE_X"), FSliceConstants::NUM_GROUP_THREADS);
FPermutationDomain PermutationVector(InParameters.PermutationId);
}
IMPLEMENT_GLOBAL_SHADER(FSliceCS, "/NNEHlslShaders/NNEHlslShadersSlice.usf", "Slice", SF_Compute);
} // UE::NNEHlslShaders::Internal