Files
UnrealEngine/Engine/Plugins/Experimental/PSDImporter/Source/ThirdParty/PsdSDK/PsdSDK.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

40 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class PsdSDK : ModuleRules
{
public PsdSDK(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
bool bIsDebugConfig = (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT);
string ConfigName = bIsDebugConfig ? "Debug" : "Release";
PublicSystemIncludePaths.Add(Path.Combine(ModuleDirectory, "Includes"));
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows))
{
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "Libraries", Target.Platform.ToString(), Target.Architecture.WindowsLibDir, ConfigName, "Psd.lib"));
PublicDefinitions.Add("WITH_PSD");
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
// TODO : Add supported libraries for Mac
//PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "Libraries", Target.Platform.ToString(), ConfigName, "Psd.a"));
PublicDefinitions.Add("WITH_PSD");
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
// TODO : Add supported libraries for Linux
//PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "Libraries", Target.Platform.ToString(), ConfigName, "Psd.a"));
PublicDefinitions.Add("WITH_PSD");
}
}
}