18 lines
395 B
C++
18 lines
395 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ComponentVisualizer.h"
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#define UE_API PHYSICSCONTROLEDITOR_API
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class FPhysicsControlComponentVisualizer : public FComponentVisualizer
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{
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private:
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UE_API virtual void DrawVisualization(
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const UActorComponent* Component,
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const FSceneView* View,
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FPrimitiveDrawInterface* PDI) override;
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};
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#undef UE_API
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