Files
UnrealEngine/Engine/Plugins/Experimental/PostProcessMaterialChainGraph/Source/PostProcessMaterialChainGraphEditor/PPMChainGraphEditor.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

32 lines
581 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class PPMChainGraphEditor : ModuleRules
{
public PPMChainGraphEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"AssetDefinition",
"Core",
"CoreUObject",
"EditorFramework",
"PPMChainGraph",
"UnrealEd",
"Slate",
"SlateCore",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
});
PrivateIncludePaths.AddRange(
new string[] {
});
}
}
}