Files
UnrealEngine/Engine/Plugins/Experimental/QuicMessaging/Source/QuicMessagingTransport/Private/QuicQueues.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

21 lines
385 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "QuicQueues.h"
void FQuicQueues::ConsumeMessages()
{
const double CurrentTime = FPlatformTime::Seconds();
if (CurrentTime < (LastConsumed + ConsumeInterval.GetTotalSeconds()))
{
return;
}
ConsumeInboundMessages();
ProcessInboundBuffers();
ConsumeOutboundMessages();
LastConsumed = FPlatformTime::Seconds();
}