49 lines
881 B
C#
49 lines
881 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class UAFAnimGraphUncookedOnly : ModuleRules
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{
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public UAFAnimGraphUncookedOnly(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"SlateCore"
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});
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"UAF",
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"UAFUncookedOnly",
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"UAFAnimGraph",
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"RigVMDeveloper",
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"BlueprintGraph", // For K2 schema
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"AnimGraph",
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"RigVM",
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"Slate",
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"AssetDefinition",
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"Projects",
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}
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);
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"UnrealEd",
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"BlueprintGraph",
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"WorkspaceEditor",
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"UAFEditor",
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"RigVMEditor",
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}
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);
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}
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}
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}
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} |