Files
UnrealEngine/Engine/Plugins/Experimental/UAF/UAFAnimGraph/Source/UAFAnimGraphUncookedOnly/UAFAnimGraphUncookedOnly.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

49 lines
881 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class UAFAnimGraphUncookedOnly : ModuleRules
{
public UAFAnimGraphUncookedOnly(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"SlateCore"
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"UAF",
"UAFUncookedOnly",
"UAFAnimGraph",
"RigVMDeveloper",
"BlueprintGraph", // For K2 schema
"AnimGraph",
"RigVM",
"Slate",
"AssetDefinition",
"Projects",
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"UnrealEd",
"BlueprintGraph",
"WorkspaceEditor",
"UAFEditor",
"RigVMEditor",
}
);
}
}
}
}